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- Mirror Maze v2.0
- ----------------------------------------------------
-
- (c) 1989, 1990, 1991 Dave Edson
-
- This software is Shareware. You are free to copy
- and distribute this program in its entirety, without
- modification. A fee of no more than $5.00 may be charged
- to cover disk costs and mailing. PC User groups are
- free to distribute this software to the above conditions.
-
- You may use this software for a free 30 day trial
- period. If after 30 days you are still using this
- software, you are expected to pay a registration
- fee of $20.00 to
-
- Dave Edson
- P.O. Box 831
- Mercer Island, WA 98040
-
- Please state the game "Mirror Maze" in the correspondance.
-
-
- System Requirements
- ----------------------------------------------------
-
- Totally compatible PC.
- 256K of RAM
- Fully compatible EGA card. Some of the very first
- EGA cards only have 64K on them-- they wont work.
-
- A CGA version of this game with much slower graphics
- can be obtained by sending $15.00 to the above address.
-
- Packing List
- ----------------------------------------------------
-
- MIRRORS.EXE EGA+ version of Mirror Maze v2.0
- MIRRORS.EGA Color Table
- MIRRORS.DOC This File!
- MIRRORS.200 A tag file indicating the version.
-
-
- Object Of the Game
- ----------------------------------------------------
-
- To run over every power pellet in the game grid
- before running out of time.
-
-
- Overview
- ----------------------------------------------------
-
- Mirror Maze is a game of planning ahead. You are
- a beam of light traveling through a grid. At each
- intersection of the grid lies a mirror, a gate,
- a pellet, or nothing.
-
- A mirror is represented by a diagonal line. Both
- sides of the mirrors are shiny. If you hit a mirror,
- you will bounce in the direction light would
- bounce. For example:
-
-
- \
- \
- ----->---->--->\
- |\
- | \
- |
- |
- V
-
-
- You can rotate *all* of the mirrors in the maze by
- pressing the space bar.
-
- You can control your speed with the + and - keys.
-
- A power pellet is a small square which pulses colors.
- Running over the pellet gives you points. The pellet
- will turn into another mirror after you run over it.
- The pellet is worth 40 base points.
-
- A gate is two parallel lines and an arrow, i.e.
-
- ---
- \ The light beam can only travel
- \ through this gate if it is
- / traveling right. Otherwise,
- / it bounces off.
- ---
-
-
- Time
- ----------------------------------------------------
-
- Half of the mastery in Mirror Maze is learning
- how to complete the maze in the allotted amount
- of time. If you run out of time, you will lose
- a life and given extra time.
-
- If you complete the maze (by running over all of the
- pellets), you will be awarded 160 bonus base points
- for every time unit left.
-
-
- Nasties
- ----------------------------------------------------
-
- Nasties are other light beams found in the game grid.
- There are no nasties in the practice level. Do not
- run into a nasty-- you will lose a life. However,
- a nasty can run into your tail or your side without
- harming you. Head on collisions are always fatal.
- If you and a nasty hit opposite sides of a mirror,
- you are safe.
-
- Nasties come in three types:
-
- Drone This nasty follows the mirrors and gates like
- you do.
-
- Smart This nasty ignores the mirrors, and hunts
- you down. It also moves faster than a drone.
-
- Brilliant This nasty ignores all gates, and hunts
- you down at extremely high speeds.
-
-
- An alarm will sound just before a smart or brilliant
- nasty enters the screen.
-
- By making two smart or brilliant nasties collide,
- you will destroy them and score big points.
-
-
- Restorers
- ----------------------------------------------------
-
- A restorer is a flashing star (*) in an aisleway
- of the game grid. Running over the restorer places
- a power pellet in a random intersection of the maze.
-
- Black Holes
- ----------------------------------------------------
-
- A black hole is a flashing square in an aisleway of
- the game gris. Running into a black hole will hyperspace
- you to another area of the game grid.
-
- Scoring
- ----------------------------------------------------
-
- Scoring is awarded in base points. The game difficulty
- level is between 1.0 and 3.0. The settings screen
- allows you to adjust the difficulty level, which is
- comprised of nasty intelligence and frequency,
- restorer frequency, and black hole frequency.
-
- All base points are multiplied by the difficulty level.
-
-
- Hyperspace
- ----------------------------------------------------
-
- By pressing the backspace, you will be warped
- to another part of the game grid. Careful, you
- may not make it alive.
-
-
- Inviso
- ----------------------------------------------------
-
- By pressing the shift key down, you are immune to the
- hazards of the game (except running out of time).
- Use this when you are surrounded by smart nasties,
- or to avoid a black hole. Inviso time is limited.
-
-
- Controls
- ----------------------------------------------------
-
-
- + Speed up
- - Slow Down
- space Rotate Mirrors
- backspace Hyperspace
- shift Inviso
-
- F3 Sound Toggle
- F5 or P Pause
- F6 Save Game
- F7 Load Game
- F10 Exit to DOS
- ESC End this round, play again.
-
-
- If your screen breaks up while scrolling
- ----------------------------------------------------
-
- On some Video 7 cards, the EGA emulation is not
- quite right. The screen will break up during
- scrolling. To fix this, run the setup program
- that came with your card, and change it to
- PURE mode. Contact your hardware manufacturer
- for more information.
-
- Hints
- ----------------------------------------------------
-
- 1. Don't go too fast until you really get good.
- A lot of time can be wasted getting lost
- in the maze this way.
-
- 2. Try to clear areas of the maze so you dont
- have to go hunting for the last pellet.
-
- 3. If you dont like the color schemes, type the
- word "Color" while in the settings screen.
- You will be able to edit the colors for that
- level.
-
- 4. Register this product! This version has 15
- levels of mazes, the registered version has
- *50*.
-
- ----------------end-of-author's-documentation---------------
-
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-
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-
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